Welcome, Guest. Please login or register.
Pages: [1] 2  All
  Print  
Author Topic: Change Log (SA-MP)  (Read 3880 times)
0 Members and 5 Guests are viewing this topic.

Remp
***


Cop
also an operator.and an IRC frequent visitor.


Change Log (SA-MP)
18 November 2008, 20:14:06

last edit: 03 September 2009, 03:54:18 by Remp
source available at www.remp.sparksptpm.co.uk

2_1.1:

- connection message lighter grey
- added weapon pickups to ls, desert, chiliad, cs, a51, lv
- added anti-teamkill
- added marker on map when pm enters interior

2_1.2:

- "player has the ..." messages added for rocket launchers and heat seekers
- interior id's added to banned cuboids
   - added banned cuboids to buildings that the boundaries prevent you from entering properly
- fixed interior id bug with skylight in jizzys club with an area check
- added sf hospital objects
- added factory objects
- removed connection/disconnection message flooding between rounds
- tweaked anti-teamkill system ( } else { SetPlayerTeam(playerid,NO_TEAM); } )
- added frozen check to /kill
- added /setinterior <player> <interior> command
- added /getinterior <player> command
- /restart calls EndGameEvent() instead of GameModeExitFunc() (otherwise connection messages still flood when /restart is used)
- removed "player is nolonger a ..." flooding between rounds

2_1.3:

- armour set to 0 on spawn
- automatic login tweaked

2_1.4:

- weather system added
- increased respawn time for desert rocket launcher and heat seeker to 180s
- changed rocket pickup message to "player has the rocket launcher!"
- added parachute pickup onto sf hospital roof
- /spp (SetPlayerPos) added
- /vdisp added
- sf office objects added
- /changeweather (forces a random weather change)
- time remaining message altered to display seconds
- /tpm blocked (add "forward OnPlayerTeamPrivmsg(playerid, text[]);" to a_samp.inc)
- EveryoneViewsBody now takes an interior id
- added armour boost on task completion
- objects added to a51 to block the hole in the roof
- first objects added to ls (lshotel)
- upgraded /watch to use the new spectating mode
- changed the pm interior map icon code to use OnPlayerInteriorChange()
- blocked /heal from being used while watching
- added an object to block a glitch in the wall of caligulas

2_1.5:

- added a 15 minute countdown 'clock' with the textdraw system
- added team identification of sender and suspect in /report
- blocked pm from picking up rockets in desert
- added rockets and heat seekers to /minis
- changed /minis into /weapons & /weps
- names now get removed from /weps when you run out of ammo or overwrite your weapon with another
- blocked /reclass while watching
- blocked /watch while at the character selection screen to stop bugs with weapons/teams mixing up
- redid weather ids
- added time checks to reject 'bad' weathers at times when they dont work
- added a health increase check for the pm on the air map (to stop the pm camping on the ground using a vending machine to regenerate)
- added a /rc abreviation for /reclass
- added /rc <tm/bm/cm> for tmedic, bmedic and cmedic respectively
- more weapon pickups added to chiliad
- more vehicle spawns added to chiliad
- objects added to chiliad
- basic anti spam system added

2_1.6:

- blocked queries while muted
- /mv abreviation added for /mapvote
- leveled punishments for spamming/repeating (30 sec mute, 60 sec mute, kick)
- object added to block a hole in the army ship in san fierro
- objects added to block glitches in the apartments in ls
- added a 10 second 'accept/decline' period with /swapclass using textdraw
- added teleports into and out of the sfpd
- added a SetWeather2 function to track the current weather id and type
- added /getweather command to help identify bad weathers]

2_1.7:

- created custom ban file logging
   - added /banip <ip> <reason>
   - added /unbanip <ip>
   - added /unban <name>
   - added /getip <player>
   - added /checkip <ip>
   - added /searchban <string>
   - added /clearbans
- extended banned cuboid areas by .5 in each direction on factory
- (hopefully) fixed the /weps bug with a slight pause
- modified /weps to show ammo
- CreateObject wrapper added (AddObject();)
- added /obwarp (object warp)
- starting weathers now call ChangeWeather() instead of the SetWeather wrapper to fix the bypassing of bugged id's
- added /report, /callvote, /endvote, /reclass, /rc, /mapvote, /mv to antispam (does not necessarily mean you cant use them while muted, just that the
  antispam will consider them)
- added SendClientMessageToAdmins(message[],colour) function
- upgraded antispam to a time based function, rather than content based
- removed all drive-by spawn weapons for terrorists and added MP5 pickups nearby instead (where needed)
- official 'fix' for the raknet bug 'bots' added
- various other weapon/armour pickups

2_1.8:

- fixed a typo with IpMatch(ip1[],ip2[]) causing it to misinterpret sections of an ip
- fixed string sizes in IsIpOnline(ip[],matches[256]) due to the ip string being 1 character smaller than the max length for an ip
- grenade pickups in ls and sf reduced to 10 ammo each
- sniper rifle pickups in ls and sf reduced to 20 ammo each
- tweaked IsValidIp(const string[])   (   if (count != 3) {  )
- tweaked weather system
- moved psycho spawn on factory
- /miniguns changed into /weapons in /help text
- reduced spawn ammo of sawnoffs and ak47s for psychos
- added ammo boosts for players that get 3,5 or 8 consecutive kills (psychos are exempt)

2_19:

- added !unmute and !cmds for the irc echo
- stopped the pm's death message being shown twice in the echo
- ak47's removed from factory for psychos
- vortex platform added on the hill in bayside
- exploding vortexs fixed on bayside
- blocked back entrance into the factory in ls
- added 3 objects onto the crane ship
- blocked one set of stairs inside the sfpd
- added a check to PlayerTeamKilled to stop players being thrown into the air whilst in an interior
- increased maximum string size on the !say echo command
- MoveObjectRange created
- sinking ship added to chiliad
- cleaned code in RoundTick()
- fixed slight bug with team kills & ammo increases
- decreased grenade ammo boosts
- grenade kills are now ignored in the player_consecutive_kills code
- bans now log the admins account username rather than their current game username
- mapname field in client browser is now controlled and updated through the script
- modified pm interior icon code slightly
- set the name tag draw distance to 20 on factory

2_2.0:

- fixed !users (made string global)
- recoded security cameras (each pickup specifies a range (for use in an array of floats) that defines which 'view points' it
            watches. it then automatically rotates through the range every 3 secs, and loops back to the beginning)
- fixed a dodgy vehicle spawn in sf
- player map markers modified in factory so that players can only see other players on their own 'side' (good/bad guys)
- added /botjoin admin command to force join the irc bots when they disconnect
- all heavy weapon pickups are now disabled with <8 players
- AddMovingObject created
- moving platforms added to lv
- countryside boundaries extended to include the factory to the south west
- objects added to factory in countryside
- possible fix for between-round login bug
- more objects added to factory map
- pms position and health now displayed on factory map using textdraw (replacing the chat-box message)

2_2.1:

- quick bug fix for users due to an oversight on my part

2_2.2:

- more objects added to country
- heavy weapon pickups now only work with more than 8 players (fix)
- removed factory textdraw due to samp textdraw support being shit (reverted to old system)
- "t/login" and "login" typos at the beggining of the string now return 0 in OnPlayerText (prevent admin accounts being shown)
- irc colour character replaced with ascii

2_2.3:

- fixed factory intel message delay
- removed sawnoff pickups in ls
- /tasks added
- removed rain
- added chainsaw pickups (awwu)
- added 2 firetrucks to ls (raid)
- added players team to the heavy weapon pickup messages
- desynced heavy weapons on maps where they are not available
- blocked psychos from flying the cropduster in desert
- changed mapvote result message
- added mapvote confirmation message
- added crack palace objects to ls (rambo)
- added blast door task to ls
- added option to randomise banned cuboid exits within a rectangle (currently only used on a few cuboids, if you find any more that would benefit from being converted let me know)
- added teleports to the bow of the ship in sf (bc)
- added objects to the bow of the ship in sf (bc)

2_2.4:

- fixed bug with cameras
- re-added factory textdraw

2_2.5:

- fixed vehicle pickup bug causing players with heavy weapons not to show in /weps
- removed helicopter in factory
- cave objects added to bayside
- blocked all classes from flying the shamal in lv_obj
- added /ignore <player>, /unignore <player>, /ignorelist for ignoring people in query/pm
- added limitations to the number of consecutive rounds a player can be pm (3 rounds in a row, after which 20 seconds has to pass before being able to spawn as pm)

2_2.6:

- mapvote menu added to the end of the round

2_2.7:

- new "san fierro rescue" map added (re: "a new concept" - http://sparksptpm.co.uk/index.php/topic,40.0.html)
- added GetMapNameFromID(mapid);
- tidied up vehicle/pickup permission code in the map defines
- /map command added
- added file check to disable consequtive pm limitations while testing (/scriptfiles/nopmcheck)
- added /settime admin command (sets the value of round_timer_counter to the input number in seconds, the higher the number the further into the round [most maps are 15*60 length, so 0 is 15:00 and 900 is 0:00])
- more vehicles added to sf/sf_rescue maps
- objects added to sf and ls (alley/warehouse/shoprow/smoke/palm)

"Serving shots since September '06"

Slepot
*


Drunk boy


Re: Change Log
18 November 2008, 21:27:57

last edit: 18 November 2008, 21:58:45 by Slepot
Factory teleport didn't work!
I got killed by my own chute, as I was spawned in the street after 10 sec of TRUE freefall.

EDIT: Now it works for me, weirdo bug.


WTF! Flying wheelchair!

Remp
***


Cop
also an operator.and an IRC frequent visitor.


Re: Change Log
23 November 2008, 03:10:02
2_2.4:

- fixed bug with cameras
- re-added factory textdraw

Damie
****


† 01-01-2010


Re: Change Log
23 November 2008, 11:10:58
Maybe make random spawns at BC. People hunt on you and when you teleport up, you are dead.

Remp
***


Cop
also an operator.and an IRC frequent visitor.


Re: Change Log
23 November 2008, 16:08:03
it is randomised within a 6x3 rectangle at the moment which is as big as it can be without risking people spawning over the edge, or without moving the teleport to somewhere else

uhm

Kim Jong-il
also an operator.and an IRC frequent visitor.


Email
Re: Change Log
23 November 2008, 18:30:08
some suggestions:

  • medics get one point for every 100 hp they heal
  • new task: nanotechnology (2009 is he future)
    • pm does the task and he can put spraypaint with nano robots in it on vehicles (by command, more advanced would be using the spraycan, max 3 vehicles) so they regenerate health (1 hp/sec)
    • or pm does the task and he gets something he can use for only one vehicle but it regenerates quicker (3 hp/sec)
    • and/or pm does the task and he regenerates armour

"..."

norek
*


Prime Minister
also a meme.

Email
Re: Change Log
23 November 2008, 19:04:43
A Bug:
  • Not serious bug but still a bug - IRC: if a user joins and changes nick then none of the commands work for that user (assuming they're not operators afaik)

The proofz:
Quote
[17:00:40] * ___ (norek@gtanet-CEB2E8F1.l3.c4.dsl.pol.co.uk) has joined #ptpm.echo
[17:00:40] * Impact sets mode: +v ___
[17:00:44] * ___ is now known as n0rek
[17:00:46] <+Grimlack> [2] Slepot: go to another server if u want
[17:00:46] <+n0rek> !users
[17:00:47] <+Grimlack> [5] penifSMASH: you can use no reloading one with minigun
[17:00:55] <+Grimlack> uhm: so hold rmv and then Cx3 and then roll with A/D
[17:00:56] * n0rek is now known as ___
[17:00:58] <+___> !users
[17:01:00] <+Grimlack> [5] penifSMASH: no
[17:01:06] * +___ (norek@gtanet-CEB2E8F1.l3.c4.dsl.pol.co.uk) has left #ptpm.echo (test)
[17:01:06] * ___ (norek@gtanet-CEB2E8F1.l3.c4.dsl.pol.co.uk) has joined #ptpm.echo
[17:01:06] * Impact sets mode: +v ___
[17:01:08] <+___> !users
[17:01:09] <+Grimlack> Users (5): uhm , norek [1] , Slepot [2] , EverWin [3] , penifSMASH [5] ,
[17:01:14] * ___ is now known as noooooooorek
[17:01:15] <+Grimlack> [2] Slepot: yeee hideout
[17:01:17] <+noooooooorek> !users
[17:01:20] <+Grimlack> [2] Slepot: lets test them all
[17:01:22] <+Grimlack> [5] penifSMASH: all fast
[17:01:22] <+noooooooorek> k
[17:01:26] * +noooooooorek (norek@gtanet-CEB2E8F1.l3.c4.dsl.pol.co.uk) Quit (Quit: bai2u)

Remp
***


Cop
also an operator.and an IRC frequent visitor.


Re: Change Log
23 November 2008, 21:10:43

last edit: 03 September 2009, 03:55:27 by Remp
works fine here
Quote
[18:55] * mib_zzl71u (Mibbit@gtanet-6DE3A910) has joined #remp
[18:56] <mib_zzl71u> !cmds
[18:56] <Grimlick> Commands: !time, !map, !weps, !ops, !users, !pinfo, !mapvote, !endvote, !whovote, !say, !adminsay, !tell
[18:56] <Grimlick> !adminchat, !mute, !unmute, !kick, !ban, !checkip, !getip, !banip, !unbanip, !unban, !searchban, !clearbans
[18:56] * mib_zzl71u is now known as mib_43btug
[18:56] <mib_43btug> !cmds
[18:56] <Grimlick> Commands: !time, !map, !weps, !ops, !users, !pinfo, !mapvote, !endvote, !whovote, !say, !adminsay, !tell
[18:56] <Grimlick> !adminchat, !mute, !unmute, !kick, !ban, !checkip, !getip, !banip, !unbanip, !unban, !searchban, !clearbans


uhm: seems a bit useless when points have no bearing on the game at all
ive been thinking about vehicle regeneration for a while, but its a slippery slope giving the pm an ever increasing toolset without properly addressing the balance with something on the opposite side. terrorist tasks (or something similar) would just steer people away from the point of the game, but adding more and more pm tasks without a terrorist counterbalance gives him a distinct advantage

"The Safety Dance"

Raid
*


welp
also an IRC frequent visitor.and a fine gentleman.
and an operator.


Re: Change Log
24 November 2008, 02:20:34
It angers me that terrorists don't have car bombs, it would give the slow cars at terror spawns more purpose other then just taking them because the good cars are gone. Maybe making a /boom or /b command for it to make an explosion like a nade or something that can't kill someone in one shot at full health but can still do alot of damage. However if the PM is in a car it would have to not make the car blow up instantly but just damage it heavily, it would also make someone with a second car driving behind PM more useful if a terror kills PMs car with a bomb. We would need moar Bensons, Mules, Boxvilles and Yankees at the spawns, maximum of 3 bomb trucks I say.
Squeezed the John Thomas up her Gary and rode away - Wow she has a tight ring piece! A copuple of minutes later I was Harry Monking deep inside her chocolate pot. FANTASTIC.

uhm

Kim Jong-il
also an operator.and an IRC frequent visitor.


Email
Re: Change Log
24 November 2008, 14:18:04
dyeah carbombs and suicide terrorists ftw

"Head President for Life"

Wibble
*


UWJ, bitch


Re: Change Log
24 November 2008, 14:33:01
dyeah carbombs and suicide terrorists ftw
are you arabic


"Oh lord it's doing it on the carpet..."

Catshit Chris
**


Bodyguard
also an operator.

Email
Re: Change Log
26 November 2008, 07:04:42
i've always been an advocate of keeping it simple. what is best is to keep the main part of the game as stripped down and simple as possible. Then just make it work really well.

mattdy
****


Terrorist
also an operator.

Email
Re: Change Log
28 November 2008, 11:42:39
I think on the bigger maps its too easy for PM to just drive around (Bayside, SF) ppl just get bored and leave.  thats no good.

"A shoggoth on the roof, sounds crazy, no?"

Sir Jesus

UWJ, bitch
also an IRC frequent visitor.and a UWJ staff member.


Re: Change Log
28 November 2008, 13:12:09
I think on the bigger maps its too easy for PM to just drive around (Bayside, SF) ppl just get bored and leave.  thats no good.
yeah but thats because that since the repaired the sniper after 0.1, most hideouts are useless because you can just kill from afar

i think we need to remove all snipers from all the maps, so more hideouts are available

"The Safety Dance"

Raid
*


welp
also an IRC frequent visitor.and a fine gentleman.
and an operator.


Re: Change Log
29 November 2008, 03:35:09
yeah but thats because that since the repaired the sniper after 0.1, most hideouts are useless because you can just kill from afar

i think we need to remove all snipers from all the maps, so more hideouts are available

No, if the PM is too stupid to move when hes being shot then he shouldn't be PM in the first place.
Squeezed the John Thomas up her Gary and rode away - Wow she has a tight ring piece! A copuple of minutes later I was Harry Monking deep inside her chocolate pot. FANTASTIC.

sniper89

Future sailor, oh yeah
also an IRC frequent visitor.and an operator.
and a fine gentleman.


Re: Change Log
29 November 2008, 13:15:57
I agree with SJ - it's too easy to kill the PM once you've got a sniper rifle with a decent amount of bullets.
t/tell boobs.

"Serving shots since September '06"

Slepot
*


Drunk boy


Re: Change Log
29 November 2008, 16:46:08
Hm... Sniper isn't the solution-for-all-hideouts, but it would be good to ERASE it, as it only gives terrors more probabilities to succed, and more probabilities to act like a coward. (then more ppl leaving the server because being killed by a pro with sniper sucks)

Furthermore (British word), heli in factory should be ERASED, as its too easy to chop ppl with it (beleive me, I do it everytime I play that map).


WTF! Flying wheelchair!

Damie
****


† 01-01-2010


Re: Change Log
29 November 2008, 17:08:27
hey Remp check out Air Map. Why PM has psycho skin  ;O

uhm

Kim Jong-il
also an operator.and an IRC frequent visitor.


Email
Re: Change Log
29 November 2008, 17:09:04
no its an other bug and is not air related
god knows what it is

Damie
****


† 01-01-2010


Re: Change Log
29 November 2008, 17:28:41
is it only on my screen on in game?

Remp
***


Cop
also an operator.and an IRC frequent visitor.


Re: Change Log
01 December 2008, 16:01:50
i agree with raid, its not particularly tricky for the pm to avoid being killed by someone with a sniper. we could lower the ammo/increase the respawn time for them but i dont think we should remove them completely. we could possibly even randomise the spawn points each round so they are harder to get

i have removed the factory heli in 2.5

"Serving shots since September '06"

Slepot
*


Drunk boy


Re: Change Log
01 December 2008, 17:06:24

i have removed the factory heli in 2.5

DAMN it. Well, at least I won't waste my time exploding.


WTF! Flying wheelchair!

uhm

Kim Jong-il
also an operator.and an IRC frequent visitor.


Email
Re: Change Log
01 December 2008, 17:20:44

last edit: 01 December 2008, 17:38:58 by uhm
http://xs234.xs.to/xs234/08491/huh493.png

???

16:22 works now though


k disregard cocks

mattdy
****


Terrorist
also an operator.

Email
Re: Change Log
01 December 2008, 17:33:11
Hm... Sniper isn't the solution-for-all-hideouts, but it would be good to ERASE it, as it only gives terrors more probabilities to succed, and more probabilities to act like a coward. (then more ppl leaving the server because being killed by a pro with sniper sucks)

Furthermore (British word), heli in factory should be ERASED, as its too easy to chop ppl with it (beleive me, I do it everytime I play that map).

Works well on SF when cop medics camp on front of BC taking everyone out with deagle, nades.  Sniper is good anti-camper weapon.

"Bunny LAVA"

Stijno
****


Terrorist


Re: Change Log
03 December 2008, 22:38:39
Does anybody know why I can't join IRC?
Get this error:
Closing Link: [207.192.75.252] (CGI:IRC -- No access)
Hi :$

Jony
**


Bodyguard


Re: Change Log
03 December 2008, 22:39:52
use mIRC stupid fag

"Head President for Life"

Wibble
*


UWJ, bitch


Re: Change Log
03 December 2008, 22:40:17
Does anybody know why I can't join IRC?
Get this error:
Closing Link: [207.192.75.252] (CGI:IRC -- No access)

gtanet doesnt allow mibbit anymore find something else


uhm

Kim Jong-il
also an operator.and an IRC frequent visitor.


Email
Re: Change Log
03 December 2008, 22:40:25
Does anybody know why I can't join IRC?
Get this error:
Closing Link: [207.192.75.252] (CGI:IRC -- No access)


I DONT KNOW
PROBABLY HAS TO DO SOMETHING WITH THE
"Client B& by GTANET - please use this."

xDDxD

caps

"Bunny LAVA"

Stijno
****


Terrorist


Re: Change Log
04 December 2008, 17:21:11
Well I am sorry but you could have made it more visable!
Hi :$

uhm

Kim Jong-il
also an operator.and an IRC frequent visitor.


Email
Re: Change Log
04 December 2008, 18:01:28
probably
Pages: [1] 2  All
  Print  
 
Jump to: